Design Patterns
Design patterns are typical solutions to commonly occurring problems in software design. They are like pre-made blueprints that you can customize to solve a recurring design problem in your code
Creational
These patterns provide various object creation mechanisms, which increase flexibility and reuse of existing code.
Structural
These patterns explain how to assemble objects and classes into larger structures while keeping these structures flexible and efficient.
Behavioral
These patterns are concerned with algorithms and the assignment of responsibilities between objects.
- Chain of Responsibility
- Command
- Iterator
- Mediator
- Memento
- Observer
- State
- Strategy
- Template Method
- Visitor
Source
The initial Version of the listed Design Pattern pages will be a copy of Refactoring Guru